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- ┌───────────────────────────────────────────────────┐
- │ DPMI DeeP and DeePBSP for DOOM+HERETIC+HEXEN │
- └───────────────────────────────────────────────────┘
-
- >>> To order the Registered version of DeeP <<<
-
- 1. Register Online with CompuServe GO SWREG reg id = 5392
-
- The current ShareWare version is found in the ACTION forum (GO GAM586).
-
- 2. See ORDER.FRM for Mailing Instructions.
-
- 3. Register voice with MC, Visa or COD (206) 827-8794 voice
-
- In GERMANY you can register by calling the Thunder BBS:
-
- Tel: 089/3130080 The SysOp Stefan Kufner
-
- Call Today and start your new adventure as
- a DOOM, HERETIC, or HEXEN wad author.
-
- =============================================================================
-
- >>> If you are going to run DeeP in WINDOWS, please <<<
- >>> read README.DOC for the details (or it won't work) <<<
- >>> You MUST change Window's SYSTEM.INI <<<
-
- >>> If you are using QEMM and have the QDPMI.SYS in your <<<
- >>> CONFIG.SYS file, please see README.DOC, it won't work <<<
-
- >>> You must have HIMEM.SYS installed in CONFIG.SYS <<<
- >>> You should have FILES=20 or more in CONFIG.SYS <<<
-
- Please refer to README.DOC for installation and review
- DEEPFAQ.DOC for frequently asked questions and solutions.
-
- DEU users, PLEASE review the docs, you can use DeeP sortof like DEU, but
- you'll be missing out on all the short cuts you can take.
-
- NOTE >> The mouse is MUCH more powerful than in DEU and is THE ticket to
- shortcuts.
-
- You should set the mouse click speed to suit your style. The default is
- 250 ms, set it to 150 to click a lot faster, but then you have to double
- click REALLY fast. If you like a more relaxed pace set it around 400.
- Use the F6 option to set all this stuff.
-
- =============================================================================
-
- Copyrights
- ~~~~~~~~~~
-
- Copyright (C) 1994-1995 by Sensor Based Systems, Inc. (SBS)
- Refer to the file DeeP.LIC for further information.
-
- DOOM and DOOM II are trademarks of id Software
- HERETIC and HEXEN are trademarks of id and Raven Software
-
- UniVBE is Copyright (C) 1992-1995 SciTech Software and is a shareware
- product requiring separate reqistration.
-
- DeeP and DeePBSP are trademarks of Sensor Based Systems Inc.
- DeeP and DeePBSP were made by SBS and has nothing to do with Id
- Software.
-
-
- Disclaimers
- ~~~~~~~~~~~
- Id Software can't answer questions pertaining to this program. Id Software
- MAY not help you with problems encountered while using a WAD file created
- by DeeP.
-
- DeeP works on the registered and shareware copies of DOOM, DOOM II,
- HERETIC and HEXEN. Modified shareware levels CANNOT be saved.
-
- It is illegal to distribute the registered version of the DOOM.WAD,
- DOOM2.WAD, HERETIC.WAD or HEXEN.WAD file in any form, and Sensor Based
- Systems Inc. does not encourage you in any way to make illegal copies
- of DOOM, DOOM II, HERETIC or HEXEN.
-
- SBS reserves the right to add or remove any functionality of the DeeP
- software.
- And now...
-
- Please also review README.DOC for more information.
-
- DeeP got its start from the ideas in DEU 5.21. DeeP is written in
- Borland C++ 4.52 DPMI. It contains more than 6 times the code of DEU5.21,
- so it's more a brand new program.
-
- DeeP has gobs of new features you DREAM OF. It supports both keyboard
- users and mouse users with equal ease. Almost all of the keyboard commands
- are the same as DEU, so the initial learning curve for ex-DEU users is
- very low.
-
- With its convenient user friendly options and ultra-fast node builder,
- great levels can be created in less than 1/4 the normal time using other
- editors. Extensive error checking keeps you out of trouble!
-
- =============================================================================
-
- >> This beta version lets you edit HEXEN levels completely now! <<
- >> You can edit all level structure bit settings and replace Scripts <<
- >> This beta is not just a quick hack, but much, much more. <<
-
- There will be more enhancements made, but you can edit and replicate
- ANYTHING in HEXEN. The online help is not not completely updated, but
- that will come along. Registered users of 8.03 will get the full update
- later for the cost of shipping.
-
- Please NOTE: HEXEN users review the HEXSPECS.DOC for detailed info.
-
- What's new for DeeP 8.04 (beta)
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Note: As a beta extensive testing has not been performed, so save often!
-
- * Thing Special brings up submenu of linedef types, then direct value edit.
-
- * Thing and LineDef spawnable objects submenu selection.
-
- * Thing and LineDef HEXEN nested specials automatically position you
- correctly so you don't have to hunt for what type it was.
-
- * Added descriptive argument prompts for HEXEN LineDefs and Thing specials.
-
- * Added descriptive argument prompts for Thing dynamic objects.
-
- * Menus revised some more for HEXEN.
-
- * Ctrl+N = Normalize also resets HEXEN arguments to -0-.
-
- * Shift+PageUp, Shift+PageDown interactively sets Thing height directly.
-
- * Timer recalibration for SX machines or those without a coprocessor.
-
- * New Timer control value to adjust the timer if you change processors.
- (See F6 option menu, 2nd screen).
-
- * Mistyped LineDef 28 as type 26.
-
- * Doors with Keys were accidently always choosing the 1st key door.
-
- DeeP 8.03 (beta)
- ~~~~~~~~~~~~~~~~
- * HEXEN ACS scripts supported, use Read Hexen Script command in File menu.
-
- * DeePBSP 5.02, the fastest nodebuilder around in Turbo mode, has no
- shareware delay when run from DeeP.
-
- * Shareware version can now print maps up to the shareware save size limit.
-
- * Shareware Dir command now works in text command mode.
-
- * Shareware about screen now only appears one time.
-
- * ALL registered HEXEN Things/Monsters added.
-
- * ALL registered HEXEN LineDefs added.
-
- * ALL registered HEXEN Sectors added.
-
- * LineDef editing screen now reflects correct HEXEN option names.
-
- * Thing editing screen now reflects correct HEXEN option names.
-
- * Thing overlap checks for new HEXEN "appears" setting.
-
- * New option to rotate printed map (landscape or portrait).
-
- * New option print thing numbers.
-
- * New option print thing descriptions.
-
- * Help expanded for HEXEN. Use the help search feature and enter HEXEN
- to find HEXEN specific references.
-
- DeeP 8.02 (beta)
- ~~~~~~~~~~~~~~~~
- * Directory box browser location position was off by 12 pixels (typo).
-
- * DeePBSP 5.01 slightly faster and revised FINAL node option (registered v8
- users can automatically use this version).
-
- * HEXEN Thing display boxes automatically display reference number for
- 3000-3002. Number is also in decimal now, not hexadecimal.
-
- * HEXEN LineDef display revised to decimal for easier reference.
-
- * Predefined Teleport for HEXEN, tag TeleThing to LineDef(s).
-
- * More online Help for exporting textures and conversion to other games.
-
- DeeP 8.01 (beta)
- ~~~~~~~~~~~~~~~~
- * Additional default LineDefs for Doors. Now you can have open/close too!
-
- * Shift+Enter : Gives instant access to Thing/LineDef/Sector type menu.
- Makes for faster/easier editing, especially for HEXEN with all the details.
-
- * Texture Bottom : New option (alt+F5 menu) to show LineDef and Sector
- textures on the right side instead of on the bottom. For 800x600
- resolution this give a little more room in LineDef mode.
-
- * CursorKeys move Map : New option (alt+F5 menu) to let the cursor keys move
- the map (vs Home/Page).
-
- * Zoom + has smaller step sizes so it doesn't jump so much from one to the
- next (forgot to mention before<g>).
-
- * You can Zoom to GIANT sizes without any garbage on the screen. This is
- very effective when you have to edit LineDefs that are very close together
- on a large map. For example, 1 Doom unit apart is easy to work with.
-
- * Added more info to online help (Node viewer, new options).
-
- * Fixed some support files that still referenced HeeP.
-
- * Some Thing sprite revisions.
-
- * Cosmetic changes for default cursor locations Thing/LineDef menus.
-
- * Fixed setting of BEHAVIOR to -0- when creating a NEW level.
-
- * When reading a HEXEN level into HERETIC/DOOM mode, the BEHAVIOR resource
- is automatically discarded.
-
- DeeP 8.00 (beta)
- ~~~~~~~~~~~~~~~~
- * DeeP now edits ALL DOOM, HERETIC and HEXEN IWADS!!
-
- * Automatically converts DOOM/HERETIC levels to HEXEN (you fix the details)
-
- * TURBO panning and zooming, really cranks on the larger levels!
-
- * User definable upper and lower +/- key zoom limits.
-
- * PCX DOOM/HERETIC/HEXEN (-ravpic) screen shot viewer. Real handy to see
- how an area looks!
-
- * Project files support for all files related to a project (IWAD, PWADS
- and texture defaults). You can have as many projects as you like!
-
- * Definition of multiple theme texture groups.
-
- * THING and TAG check disabling. HEXEN mode requires these to be turned off
- unless you can put up with the nagging<g>.
-
- * Mouse click speed more adjustable (remember this is a beta, so if you have
- a problem, increase/decrease the mouse delay default (use F6 menu).
-
- * Windows like file browser for all file name access.
-
- * File browser shows level preview of all levels in a PWAD.
-
- * Registered version converts textures: DOOM to HERETIC to HEXEN and back!!
-
- * Shift+R : refresh screen display (for redisplaying the grid)
-
-
- DeePBSP 5.0
- ~~~~~~~~~~~
- * DeePBSP 5.0 builds nodes for all games automatically.
-
- * DeePBSPhas TWO different nodebuilding modes. One is the original TURBO
- mode (slightly faster yet) and is used in the development stages (and all
- the way if no problems are noticed). The second method is slightly slower
- and may be required by HEXEN. HEXEN is sensitive to nodeline splits for
- the polyobjects. If you look at MAP01, you'll notice some "junk" lines that
- were added to fix the nodes using their node builder. DeePBSP can make
- MAP01 work fine when the extra lines are deleted in FINAL mode.
-
-
- DeeP 7.50a
- ~~~~~~~~~~
- * DeePBSP 4.11 if run OUTSIDE of DeeP's control would make 1 too many
- entries if the level had graphics, sound, etc added ahead of the level.
-
- * DeePBSP give detailed timing information for "benchmark" addicts.
-
- * DeePBSP 4.11 shareware delay only 1/3 as long now.
-
- DeeP 7.50
- ~~~~~~~~~
- * Interactive Texture Alignment (ITA), displays aligned textures onscreen.
-
- * Directory browser for Read and Save (both registered and sharewhare).
-
- * Map Panning using the Mouse! Cntrl+Right Mouse or Left then Right mouse.
-
- * Instant grids with Automatic Dynamic Grid caching, even at 1!!
- (If you have enough memory.)
-
- * New shortcut keys for those who like short cut keys <g>
- (there are also other ways to do all this)
-
- shift+I = Toggles bottom display from all to none.
- ("I" still has 3 states of display).
-
- LineDef Edit mode:
-
- X = X alignment, same textures (both sides are aligned)
- shift+X = X alignment, different textures (both sides are aligned)
- Y = Y alignment (both sides are aligned)
-
- Sector Edit mode:
-
- The following bring up a number box:
-
- shift+C = Set Sector ceiling height
- shift+F = Set Sector floor height
- shift+H = Set Sector floor and ceiling height (see new cntrl+G below)
-
- The following change the height immediately by the Default Height value:
-
- shift+PageUp = Immediately Increase Sector ceiling height
- shift+PageDown = Immediately Decrease Sector ceiling height
- shift+Home = Immediately Increase Sector floor height
- shift+End = Immediately Decrease Sector floor height
-
- LineDef Edit mode:
-
- alt+1 = Edit SideDef1
- alt+2 = Edit SideDef2
-
- Both LineDef and Sector mode:
-
- cntrl+N = Normalize LineDef or Sector depending on mode.
- cntrl+T = AutoTag, automatically assigns tags Sectors/LineDefs
-
- * New option to set PageUp/PageDown height increment. You can use these
- keys to vary the number instead of typing the number (introduced in 7.40).
-
- * New option to set default Sector light level.
-
- * Revised shortcut key, cntrl+G = Reset Grid to 0 (was shift+H)
-
- * Grid high and low range option, set from 1 to 2048.
-
- * New Zoom +/- AutoCenter option to center on location of cursor, not object.
- Toggles with the \ key from center on object, center on cursor and none.
-
- * "Z" now zooms on location of cursor, not object.
-
- * New "Merge Sectors" under Misc menu, allows you to combine any number of
- Sectors into 1 Sector.
-
- * LIGHTNING DeePBSP v4.1 with a lower node depth allowance and a
- check for maximum blocksize exceeded.
-
- * Check for invalid X/Y offsets that some of the editors create. You can
- also automatically reset all the bad ones to modulo X or Y offset.
-
- * New Error checking options to bypass and ignore various "errors".
-
- * New option to set the range of valid X/Y offsets you want to use.
-
- * Check for textures that are not required. This makes it easier to edit.
- Extraneous textures and tags are potentially confusing and misleading.
- Usually, extra textures do not interfere with game play, just editing<g>.
-
- * Additional check for invalid sector references in linedefs when a file
- is read. (The XREF check also caught this, but only if you used it.)
-
- * Option to continue reading a PWAD file with invalid objects. DeeP may
- crash if you continue! This is for emergency use only. DO NOT turn the
- display at the bottom ON. It is automatically turned OFF to prevent
- immediate failure caused by accessing bad object references.
-
- * X alignment initial offset can now be negative.
-
- * X align shows the name and displays the texture if the "same name" option
- is chosen and the texture comes up different. Continue is a new option
- so if you see that the textures are OK, you can keep going.
-
- * New node display/traverse command (useful for troubleshooting, but
- requires indepth knowledge). We use this internally and decided to keep
- it in for everyone. (Please don't ask us to document nodes.)
-
- * Changed lower limit in make stair from 2 LineDefs to 2 doom units apart.
- Be sure to test!
-
- * Default for missing textures, bypasses, since previous new Edit option
- lets you edit the texture.
-
- * Shareware level size upped to 800 LineDefs and 1200 SideDefs.
-
- * Mouse selection in full screen texture browser was accidently turned off.
-
- DeeP 7.40
- ~~~~~~~~~
- * LIGHTNING DeePBSP v4.0. Up to TEN times faster then the prior version!
- The node output is the SAME as before ( FYI, the number of nodes
- built, does not relate to "quality" as is popularly believed).
-
- MAP14 now takes 4.5 seconds on a 486DX/33, 27 times faster then BSP1.2!
-
- Most levels build in less than 5 seconds on a DX2/66 and above.
-
- NOTE: If you have ANY timing problems on your system, they will
- probably appear with the new DeePBSP. The symptom is invalid numbers
- in the file. If that happens, the file ~DEEP.WAD is usually good. See
- README.DOC how to use this file. Then run the DeePBSP by hand. This runs
- "slower" since the file will not be in memory. Now change your system
- SRAM/DRAM timing.
-
- * Expanded Missing Texture check now detects LineDef types that move the
- floor and ceiling!
-
- Moving Stairs and floors or ceilings that move both up and down are
- ignored.
-
- * Zoom-to-Window command: Press the left mouse button, draw a box
- around an area, then press Z. The box area is scaled to Window size.
-
- * Rezoom to previous window: Press shift+Z to return to the point prior to
- Zoom-to-Window. Press shift+Z again to go back to prior point!
-
- * PageUp/PageDown keys change integer values in number boxes.
-
- * Instant Sector Height feedback! The current sector height is automatically
- calculated and displayed as you change the floor or ceiling.
-
- * New ShowDragLength option shows the lengths of up to 30 LineDefs when
- dragging. This makes it very easy to set the lengths quickly and
- accurately. Use the F6 menu to change the maximum number of lengths shown.
-
- * New ShowDrawLength option shows the length of each line next to the cursor
- as you draw. Now it's easy to make precise lengths as you draw.
-
- * Split Sector now gets almost all nested Sectors when a Sector is split.
- This is the best split sector routine we know of.
-
- It's possible to miss some, although we haven't had a test case yet.
- (If you have one, we would like to get a copy!)
-
- * New option to always save grouped wadfiles intact (no prompt appears).
-
- * New option to always exit Tool mode after one object is created.
-
- * Autoload correctly positions you back in your level after direct testing
- if you have multiple files active.
-
- * New additional Testing command (ctl+F1) for the Registered version
- automatically loads all files loaded.
-
- ctl+F1 tests your level and loads ALL files you have loaded, such
- as extra graphics or sounds. You can still add any extra PWAD not yet
- loaded on command line as the first argument(s).
-
- * Make Door from sector now overrides any SideDef texture for the door
- tracks. (This may be an option later if I get complaints?)
-
- * Missing texture check now let's you edit the texture(s) immediately.
-
- * An new node depth option that can reduce the nodes slightly for larger
- maps. Usually not required, but experiment if you want, increases the
- node build time.
-
- * Two more Zoom magnifications added to texture browsers.
-
- * Map printing now scales for all resolutions. An adjustment was made for
- the MS Word HGL import filter for large maps. Word displays correctly for
- large maps, although you may have to stretch the right side of the map
- to scale it properly (this is a Word import filter mistake).
-
- * Scale/Rotate and Tool dragging snaps-to-grid (if turned on) while
- positioning the object(s). Use the / key to toggle snap-to-grid.
-
- * Pressing S,V,L,T twice in a row was clearing the select count and not
- the screen. Use C to clear the selects. Pressing the same key listed
- twice in a row does nothing for now.
-
- * After a merge of Sectors in a cross-reference check, the screen was not
- redrawn to reflect the new sectors, causing display of old numbers.
-
- * Merging Multiple vertices could merge the wrong ones.
-
- * Changed return code to 166 for compatibility with older DOS versions.
-
- * New tutorial with a GIF and HGL file you can print of the tutorial level.
-
-
- DeeP 7.30
- ~~~~~~~~~
- * Line drawing in ANY mode, plus a new command, ctrl+D to enter this mode.
-
- * Intelligent Inference Drawing (IID) for improved LineDraw edge detection.
- If you keep your level drawn correctly, most Sector references are
- automatically correct!
-
- You can now connect almost any existing area (that has no errors) and
- have all the SideDefs and Sector references correct.
-
- The SmartDraw option "flips" LineDefs when drawn lines are detected to be
- backwards in a "new" area. Disable this if there are other cases we
- have not thought of and it is interfering.
-
- This is a great benefit for both beginners and experts.
-
- * Merging of LineDefs reassigns the correct Sector references in most cases.
- Some merges create situations that only you can correct!
-
- Again, helps both types of users.
-
- A premade door can now easily merge with the sides. The instructions
- for making a door from 4-LineDefs have been revised (simpler), so please
- review (Ins key no longer required and if used, will not work for Doors).
-
- This and IID minimize the amount of "busy" work required in designing a
- level. You have more time to concentrate on the creative aspects of the
- design and not the mechanics!
-
- * Expansion of up to 46 missions and 56 different files at the same time.
- This handles Ultimate Doom and any similar extension of Heretic or DOOM II.
-
- * Save notifies you if a new output name duplicates an existing file name.
-
- * Additional Search and Replace for textures where the first texture does
- not have to be an existing texture. Make conversion from DOOM to HERETIC
- or back a lot more flexible.
-
- * Interactive rotate and scale now also snaps-to-grid (if turned on).
-
- * Caching of textures option, speeds up texture display (8mb recommended).
-
- * Color map browser option, you can quickly tell which levels are added by
- the COLOR of the map.
-
- * Interface enhanced even more to make it easier to view/edit textures!
-
- * -Path option override reinstated (for quickly overriding default path).
-
- * New command to reset only 1 file. This gets rid of the file and
- replaces it with the IWAD level (useful when many files are resident and
- you want to get rid of some for the Group command or just to make it
- load faster).
-
- * Find tags automatically shows a cross-reference of all Sectors or
- LineDefs using the tags.
-
- * Additional checks for player starts, doors/keys and things.
-
- * Automatic verify of all default textures to make sure they are all valid
- if you switch IWADs (the main DOOM/DOOMII/HERETIC file).
-
- * New option bypasses the prompt for clearing the reject (see alt+F5).
-
- * More Revised LineDef descriptions and menu placement. HeeP has extra 8
- Sector types added for HERETIC.
-
- * All the LineDef and Sector types in DOOM II are now available in DOOM. If
- you have an older version (before 1.666?, 1.9 is latest), look for a "2"
- at the right of the description to see if came out with DOOM II.
-
- * Dynamic maximum zoom (max 16000) to prevent integer overflow on large maps
- This caused incorrect map displays. (Map was actually OK, just looked bad,
- displayed random lines on screen).
-
- * Help command summary and more detailed explanations.
-
- * Fixed thing filter (broke it in 7.00 I think).
- * Fixed premade Door (the description was omitted, caused program fault).
- * Fixed merge of highest numbered linedef (caused soft error).
- * Fixed flipping of linedefs connected to existing lines outside a sector.
-
- * Force use of the DEEP.BAT or HEEP.BAT to prevent accidental use of
- DEEP32.EXE and HEEP32.EXE (which results in incorrect filenames if you
- build nodes, ~DEEP.WAD/~HEEP.WAD, of course).
-
- * Redid the batch file so that unplanned termination does not run the
- last batch file anymore. This appeared to cause the deletion of a level,
- although all it really did was run the last batch (DEEPPLAY.BAT) again
- and if that was DeePBSP, it would redo the last level. If you rebooted
- while it was running (it looked like snakes on the screen), you just
- erased the last PWAD, although the file was STILL available as ~DEEP.WAD
- or ~HEEP.WAD (if you had referred to README.DOC).
-
- * Shareware Version is limited in file size to approximately 700 LineDefs
- and 900 SideDefs, but it will read in any size. HERETIC levels are a
- bit larger than DOOM's, but there are some under that limit, E2M8 for
- example.
-
- DeeP 7.20
- ~~~~~~~~~
- * Internal development.
-
- DeeP 7.11
- ~~~~~~~~~
- * New Cut, Paste, Copy and Mirror Commands (told you that was next)!
-
- * ClipBoard can Merge different PWAD levels (registered only).
-
- * Clipboard viewer (ctl+B), very useful for short attention spans <G>.
-
- * Level preview map browser, press F1 for thumbnail Map display.
- The large level preview Map can be toggled with a Sprite display,
- press F2 while in the thumbnail display.
-
- * Undo command (ctl+Z). After "Oops", press this to undo the last fiasco.
-
- * Short cut ctl+S, ctl+F commands for swapping/flipping Linedefs.
-
- * New interactive Rectangle, Polygon, Stair, Curving Stair, Window, Teleport,
- and Door drawing tools. You won't believe how easy this is.
-
- * Vertex LineDef drawing improved, with an option to extend an existing
- area (no new Sector made). If you connect to an existing LineDef by
- going over it directly or implicitly (as the last closing line), then
- at the end Press Shift+Right button, the new area is joined to the existing
- area.
-
- You can change this default to work the opposite by turning off SectorJoin
- in the alt+F5 menu.
-
- * New premade Teleport Exit, Entrance and Window objects!
-
- * Even nicer Menus and a LOT more popup help.
-
- * Search now is always global, not just the current area. Text is also
- hilighted.
-
- * Added Ceiling or Sector heights for global changes to only one of them.
-
- * Added X or Y for global changes to only one of them.
-
- * All the sidedefs selected can be deleted at once. The new box shows the
- number of items you are deleting, so it doesn't make the change without
- letting you know you have "MANY" selected.
-
- * You can also directly delete the SideDefs by clicking a new menu option.
-
- * Things are copied in Sector mode (option set).
-
- * Things are dragged in Sector mode (option set).
-
- * Teleport Things are always copied (deleted) with the Sector they are in.
-
- * Check for Things outside of Sectors.
-
- * Extra texture settings for windows, stair sides, steps and teleports.
-
- * Copy in Linedef Mode copies ALL information just like Sector mode, but the
- copy is restricted to the LineDefs selected.
-
- * Delete gets rid of all related objects, so deleting a Sector deletes the
- LineDefs and vertexes anbd deleting LineDef(s) also deletes the Vertexes.
-
- * Delete vertex joins LineDefs together (option set)
-
- * New Mouse commands :
-
- Shift+Left Mouse = Copy
- Shift+Right Mouse = Delete/Join
- Ctrl+Left Mouse = Mirror
-
- * Pressing the Right mouse button when drawing a select box "drags" the
- select box making it easier to adjust where the box is drawn. All the
- interactive Tool modes also drag the current Tool object.
-
- * Thing MASK display setting now also controls selection box Things choosen.
-
- * Y alignment ignores any textures that are unpegged.
-
- * X alignment selection is more freeform. The list is automatically sorted.
-
- * Due to popular demand, the make-a-door from a sector is back, although
- if you are a beginner, please read the information on Doors.
-
- * Buffering of sprite images for much faster thing displays.
-
- * Improved map scroll speed.
-
- * Improved texture speed display.
-
- * New Map level browser viewer.
-
- * Sector type 11 (-10 health/end level) is now recognized as an "exit".
-
- * Support for 13 additional video drivers.
-
- * More context sensitive help file information.
-
- * Changed "A" command to shift+A, too many accidental presses (and calls).
-
- * Change Flags now defaults to ALL for LineDefs and Things.
-
- * After building nodes or testing, you are positioned where you left off.
- (Code was there, just forgot to save the coordinates.)
-
- * Sample DEEPEXAM.WAD, giving examples of premade objects and some basic
- construction. To be followed up later with a new Tutor text. Fairly simple
- so beginners can follow it easier. Please read the notes in TUTOR.DOC
- for some basic information on this WAD (especially if you want to
- modify it).
-
- * Fixed F1+esc sequence (done real fast) problem.
-
- * Extra check for MAPS with invalid sidedef information (of course you can still
- feed it bad stuff). DPMI blows up if invalid numbers are encountered in a PWAD,
- so it's best to run a complete check before editing existing Levels made by
- another editor.
-
- * Rotate combination of selected and new objects could lock up.
-
- * Joining vertices, after some other functions, was working on old data.
-
- * Sector closed number was wrong (for a long time, typo error <g>).
-
- DeePBSP 3.1d
- ~~~~~~~~~~~~
- * Changes only apply to registered versions.
-
- AND, remarkable as it may appear, DeePBSP produces superior nodes in most
- cases, compared to other nodebuilders. Some allude to this as "quality"
- and they can't fathom how DeePBSP could build "quality" nodes at this
- speed.
-
- Normally, if you have a node problem AND you pass all the checks, it's
- either a DOOM engine limit/error or you could have something that is
- misleading the algorithm. We have not yet seen an instance that was not
- caused by an error in the level or the DOOM code is marginal in the area
- with the problem. Having a large number of visible varying heights can
- cause various problems. Both the Tutor and Online help discuss this some.
-
-
- DeeP 7.01
- ~~~~~~~~~
- * All the stuff in 7.01, but the F1 key interpretation in texture browsing
- was being miscompiled by the compiler and cause an exception.
-
- DeeP 7.00
- ~~~~~~~~~
- * DPMI version! Now you can edit any size PWAD ever made.
-
- * Much easier installation. No more .INI file!
-
- DeeP and HeeP automatically detect a first installation.
- All options can now be set within the program.
-
- * For fun, a built-in screen saver (alt+F1). HeeP is the most fun.
-
- * Map display for changes requires fewer redraws, thus is much faster.
-
- * Menus redraws are smoother and cleaner, thanks to all the memory.
-
- * Extra colors and options added to show more information about your PWADs.
-
- You can set the color for the following types of LineDefs :
- blocks sound, blocks monsters, tagged line, not normal, bad tag, secret,
- and invisible.
-
- You can also set the color for the Buttons. If you like, the active
- button can be set to a different color.
-
- * Color Palette adjustment (alt+F7) now has complete palette preview
- display to help you select just the right color.
-
- * Wall and Floor/Ceiling Texture browsers. Fills up the whole screen
- for a quick review and selection. Two different texture sizes available.
-
- Press F1 when in the Texture selection display box! Can also be viewed
- just for browsing, with no changes taking place. (Speed will be improved
- on next release.)
-
- * Default Thing can now be set.
-
- * On a map restart, your original location in the map is restored.
-
- * New maps read are automatically sized to fill the whole screen.
-
- * Default Gamma value is now 8, so all the graphics are much brighter. The
- total range is now 0 to 30 so you can make it even lighter (or darker).
-
- * Pressing "0" on menus with number options, exits just like Escape.
-
- * You can set the frequency of the "beeps" to your tone deafness.
-
- * Zoom is now possible while dragging or selecting.
-
- * Total number of directory additions is double the IWAD number.
-
- * Accidently limited linedefs splits to only 1 selection, fixed.
-
- * Accidently permitted a sector split when invalid items selected, fixed.
-
- * Sectors assigned when drawing new lines, are now detected correctly.
-
- * Be sure to run the BATCH file DEEP.BAT (and not DeeP32). You will not
- be able to build nodes automatically if you do not use the batch file.
- Sorry, this is a byproduct of the DPMI conversion. (Might imbed it later,
- but direct testing would still require it, another DPMI quirk, <sigh>.)
-
- * There is one minor display glitch if multiple lines are selected and then
- dragged (leaves green lines on screen). Press "C" to clear.
-
- * Print order form directly, under alt+H (Help) in Edit mode.
-
- * Simple first level instructions for the first time user. Under
- alt+H (Help) in Edit mode.
-
-
- DeeP 6.22-6.00
- ~~~~~~~~~~~~~~~
- * See DeeP101.DOC for a list of features compared to DEU 5.21.
-
- DeePBSP 3.2 - 2.7
- ~~~~~~~~~~~~~~~~~
- * Now copies a complete PWAD including any added TEXTURES, etc. Checks for
- optional valid LevelId to select it from a grouped PWAD.
-
- In addition, DeePBSP now allows for tighter spacing between lines. So this
- version does NOT produce the same output as before. If you bypass DeePBSP
- with an older version or another program to bypass the unregistered delay,
- be aware that the output is different.
-
- Only DeePBSP can rebuild the correct level within a PWAD when run from
- DeeP/HeeP!
-
- Even with the delay, DeePBSP is faster for large levels than any
- nodebuilder we know of (BSP, WARM, IDBSP or other imbedded ones) .
-
- Start by reading the DeeP files README.DOC and DeeP.INI or HeeP.INI.
-
-
- Credits
- ~~~~~~~
- * John B Williston for sharing Thing/Behavior information (WadAuthor author)
-
- * David Bruni for Zoom to Window and some future ideas.
-
- * Rainer Knijfff for the filter selection, unpegged Y alignment and more...
-
- * Jens Nielsen for criticsm/feedback on what he thought would be cool.
-
- * Timothy Palmer for relaying the latest Heretic info.
-
- * Jim Quinlan for helping discover the DPMI problems ahead of time!
-
- * All the users for many good ideas and showing me what things were not
- clear just hope I don't forget them. (I'm sure you'll remind me.)
-
- * Those who wrote in a confused state made me change the intro screens
- and help system. Without those complaints, we'd never have known how to
- address the issues.
-
-
- The following people contributed to the original DEU program and thus should
- be recognized for their part in helping to make DeeP since they made our job
- a LOT easier:
-
- * Brendon Wyber
- The first version of DEU was written by Brendon Wyber.
- * Raphaël Quinet (quinet@montefiore.ulg.ac.be)
- Much of DEU was written by Raphaël Quinet.
- * Matt Fell (matt.burnett@acebbs.com)
- Author of the great Unofficial Doom Specs.
- * Steve Bareman (bareman@hope.cit.hope.edu)
- Rewrote the DEU documentation and wrote the DEU tutorial.
- * Trevor Phillips (rphillip@cc.curtin.edu.au)
- Original Textures viewer in 256 colors
- * Colin Reed (colin@argonaut.co.uk)
- Author of BSP node builder.
- * Dewi Morgan (D.Morgan@bradford.ac.uk)
- Original Drop-down menus and menu bar.
- * Will Ellett (wellett@cs.uah.edu)
- Configuration file and better command line parsing.
- * Sean Malloy (malloy@crash.cts.com)
- Improved display of the LineDef flags, etc.
- * Tobias Ringström (d2rinto@dtek.chalmers.se)
- Added the code to distribute floors and ceiling heights.
- * Robert Hodkinson (R.J.Hodkinson@bradford.ac.uk)
- Texture alignment (X offset).
- * Per Kofod (per@ollie.dnk.hp.com)
- Added the code to display the pointer coords.
- * Hank Leukart (ap641@cleveland.freenet.edu)
- Author of the DOOM FAQ. Publisher of Matt's Unofficial DOOM Specs.
-
-